//==============================================================================
// Murmillo_anim.txt
//==============================================================================

import Atlantis_Large_Shield_anim.txt
import Atlantis_Sword_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo Head
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo Head
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo Head
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo Head
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_IdleA
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_boredA
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				Connect TopOfHead Head hotspot
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name infantryxswordman_runA
			version
			{
				Visual infantryxswordman_runA
			}
		}
		set hotspot
		{
			name infantryxswordman_x02wherearewe
			version
			{
				Visual infantry x swordman_x02wherearewe
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			name infantryxswordman_talk1sec
			version
			{
				Visual infantry x swordman_talk1sec
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
		set hotspot
		{
			name infantryxswordman_talk2sec
			version
			{
				Visual infantry x swordman_talk2sec
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
			}
		}
	}
}
